A downloadable game for Windows

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For this level, I utilized Unity's 3DGameKit asset package to demonstrate some of Wwise's integration scripts like AkAmbient and AkRoomPortals, as well as functions within Wwise itself without needing to touch code - but didn't shy away from programming custom scripts for added functionality. Covering basics like random, blend, and sequence containers to game parameters like switches, states, and RTPCs, this in-depth video also includes some footage of my Foley field recording trip. Furthermore, I used extensive attenuation sharesets and complex, randomized 3D positioning to more fully creatively realize an immersive, in-game world.

Full breakdown of my Wwise implementation:

Video playthrough of the level:


tzvi-sherman-wwise-win-64.zip 1 GB
Version 1 Apr 16, 2021